Our VERY paranoid fighter.
So over the week, I picked up a copy of the Player’s Handbook for “Dungeons and Dragons” 5th Edition (also known as D&D Next, or just plainly “Dungeons and Dragons”). After reading the book over, and hearing various reviews that either amount to a “love it/hate it” verdict, I figured I’d throw in…
Asked by dire-shark
A timeless question requires a timeless answer. Use the following pitch for all your tabletop needs:
Real life is lame. Wouldn’t it be far more awesome if we could do anything we want at any time in any setting that we collectively choose?
Well sit yourselves down and prepare to IMAGINATE!”
Many people that do not already engage in tabletop games often view them as heavily complicated or the darkest shades of nerd territory. The best way to assuage both of these fears is to emphasize the parts of tabletop that are, at the core, the best parts.
Collaborative storytelling. Shifting, dynamic worlds. Cooperative gameplay. Next-gen graphics. Online capabilities without a monthly subscription. A variety of user interfaces. Dice. Every action you take is important, so take some actions already!
If that doesn’t get people excited, then they can continue to enjoy churning butter.
As far as picking up a simple system, I would recommend universal catch-all’s like FATE: Core or FATE: Accelerated. You can run literally any game, it just supplies the simple rules.
For more nuanced suggestions, talk to your potential players and ask them what they’d like to play, and I’ll return to you a laundry list.